Reflection games

We build games that make reflection easy enough to actually do.

Mycelios makes light, theory-backed reflection games that give form to what's hard to articulate. By capturing what journaling, surveys and conversations tend to miss, we help individuals, groups and teams see what they most need and feel motivated to act.

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Too Much / Not EnoughTM is coming soon. Be first to know →

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Featured Games

For individuals

Too Much / Not EnoughTM

Players sort 36 life-experience cards across two dimensions to uncover a fresh perspective on what they most need.

Explore the Deck →
For groups and teams

Workplace CreatureTM

Beta cohort is closed.

A reflection game for teams.

For your setting

Custom Games

Built for your people and place.

Custom reflection games made for your school, clinic or team.

Talk to us about partnership →

What is a reflection game?

We design card games that blend play, learning, and transformation.

Every game adheres to three core standards:

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Private

Games can be played solo

Players can set any card aside without explanation. In group play, individual answers and player identities are never revealed.

Light and non-judgmental

A round takes only a few minutes.

There are no points, streaks, or artificial urgency.

Meaningful

Games show what's working well and encourage practical shifts.

They never diagnose or judge; players decide what patterns mean and what to do next.

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Built on research

Every Mycelios game is grounded in academic research on human needs, stress, and agency.

Research focusUnderlying frameworks and methods
Human needs and motivationCore needs framework adapted from Manfred Max-Neef's Human Scale Development; Self-Determination Theory.
Agency and strainJob Demands-Resources model (burnout) and the IGLOO model (individual to org-level agency).
Game design traditionsDeep games (Doris Rusch), serious games, and popular education (Paulo Freire).
Sampling and real-time dataEcological Momentary Assessment (EMA) for brief check-ins that avoid recall bias.

A note on scope: While reflection games can feel grounding, they are not therapy. They should never be used for diagnosis, surveillance, performance tracking, or predictive assessment.

Our vision: A world where reflection is an everyday habit and where games are turning unspoken weight into clear, purposeful direction for people in all walks of life.

About Mycelios →

Have questions?

Curious about privacy, team vs. solo play, or research foundations?

Explore answers in our FAQ →

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Workplace Creature's beta cohort is closed. Leave your email and we'll let you know when the next cohort opens.

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